ACT 2
Contents
A journalist approaches Martin with some questions. Answer whatever, the police officer will intervene anyway. Enter the villa.
Inside, Travis talks to Martin about possible causes for the murder. The museum will appear on your map.
Talk to the forensic investigators, one by the stairs and another at the bottom of the screen (the perspective changes when you approach it to reveal another area).
Enter the double glass doors to the Library. Look at the desk near the Globe. Take the letter opener from under the envelopes. Talk to the police officer. Leave the Library and go upstairs. Enter the only open door on the left.
In the housekeeper’s room, look at the parcel behind the chest. Look under the blankets to find a box. Take the key and use it on the chest. The key breaks, so use the letter opener to open the chest. Martin makes a big mess taking everything out of the chest to finally be able to move it and see what the package is: a painting with a note “Here behooves us use a little art, Purgatorio 10:10”.
Leave the housekeeper’s room and head to the right, where a police officer will tell you that you can’t get in without an ID. Use the map to go back to Martin?s house.
At Martin’s house, try to talk to Java. Go to the kitchen and get a “powerful substance” from the shelf under the table. Go back to the living room. Behind the sofa there’s the door to the basement, go through it. Inspect the shelf and take the latex gloves. Use the powerful substance on the washing machine’s door. Open the door and look at Martin’s pants. The ID will be in the pocket, take it with you. Go back to the villa.
Go upstairs and show your ID to the police officer. Enter the Professor’s bedroom. Look at the handkerchief in the Professor’s hand, there’s a name: Alexander Uben. Use the gloves in your inventory so you can touch things. Look at the pictures on the dresser by the window, Professor Uben is in one of them. Take that picture. Look at it in your inventory to find an envelope. Look at the bedside table on the left to get the Professor’s notes. Find the airline tags on the desk. Head back home.
To open the envelope you found on the picture, go to the kitchen and take the teapot from the table. Use it on the stove, and use the envelope on it. You find a phone number and an address in Mexico. Click on the note in your inventory to automatically dial that number. The airport is added to your map. After the cutscene with Java and Diana, Martin flies to Mexico.

