CHAPTER 13: DEBRIEFING CARLA
Contents
CHAPTER 13: DEBRIEFING CARLA
Carla and Tyler are being questioned by the captain. It doesn’t really matter what choices you pick in the dialog.
In the basement, walk forward and turn on the light switch on the right wall. Past the gate, you need to control Carla’s panic by using the L/R triggers. If you don’t feel like going through the breathing exercises, use Tyler instead.
To find the terminal, start by turning the wheel on the shelf to the right to open a path. Go through it. Now turn the wheel on the shelf to the left. Now turn the wheel on the shelf to the right to open a path. Go through it to find the archives terminal.
First, you need to power up the terminal. The switch is behind the shelves to the left, so facing the computer, turn left. Turn the wheel on the rightmost shelf (1970-1975), go through the passage. On the next set of archive shelves, turn the wheel on the rightmost shelf, then the wheel on the leftmost shelf to reveal the path to the switch. Flip the switch and go back to the terminal and face the other set of shelves.
Now you need to open up the way to the Kirsten file, which should be in the 1990’s. It’s actually between both shelves marked 1990-2000. Start by turning the wheel on the leftmost shelf (1980-1985). Go through the passage and turn the wheel on the leftmost shelf. Go back to the terminal area and again turn the leftmost wheel (1980-1985). Now turn the rightmost wheel (1985-1990). Go through the passage. Turn the rightmost wheel (1990-2000) and go between the shelves. Pick up a tape and bring it back to the terminal. You find the name of the officer in charge of the Kirsten case.
Optional ending: Let’s make Carla quit!
While in the basement looking for the Kirsten file, fail the breathing event several times in a row and deplete Carla’s mental health meter. You will lose 10 sanity each time she panics. She leaves her resignation, gun and badge on the captain’s desk.
Bonus cards:
- From the initial position in the basement, turn left and go to the end of the hallway to find a card.

