ACT 1
Contents
The story revolves around the murder of Professor Eulemberg, with Martin Mystere as the detective trying to put the tiny pieces of the puzzle together in order to find out what happened and who did it.
Strangely enough, the game puts you in Martin’s shoes without making any sort of introduction. Martin seems to be a bit of a mix between Indiana Jones and any CSI investigator: an expert in science, history and the occult, he questions people, searches for clues and puts pieces of evidence together. This guide will help you do exactly that.
Note: Look at the notepad in your inventory to know what to do next.
Martin Mystere wakes up from a nightmare with his phone ringing. Pick up the phone on the bedside table to answer and learn about the murder. Look at the post-it on the closet door. Diana has hidden the keys, so you have to find a way to get dressed. You also need the mechanic’s number to get your car back.
Leave the bedroom, go downstairs. Talk to Java to learn that the basement is flooded, and ask if he wants something in return for the wardrobe key. Look at the end table with the phone, take the New York Map from the papers on it. Enter the room on the left of the table. In the kitchen, look at the fridge and take the Diana’s notes, which has part of the mechanic?s number. Inspect it in your inventory.
Leave the kitchen and go to through the door on the right, behind the armchair. This is the study. Look at the bookcase to the left of the door, and inspect the spot where a head-shaped paperweight is. This is the item Java wants, so take it with you. Look at the magazine rack under the desk and take the pen. Look at the papers on the desk to find the missing piece of the mechanic?s number. Martin will automatically call him.
When you go back to the living room, you will hear the bell ring. Go through the doorway on the left to find the car keys on the floor. Look at the boxes on top of the closet and take the small caliper. Give Java the paperweight and get the wardrobe key. Go back upstairs and get dressed.
The notepad says you still need your cell phone, so where is it? Go to the living room and use the cordless phone in your inventory to dial Martin. You will hear ringing coming from the sofa. Inspect the sofa and behind the pillows you can see the tip of the cell phone. Take it, and put the cordless back on its base.
Go back to the entrance where you found the car keys and leave. Use the red car parked outside and on the map click on the Professor’s Villa. The cell phone will ring, so answer it to know that your leaky basement will be repaired.

