ACT 2 - VOICE AND DARKNESS
Contents
You wake up from a nightmare to a bloody mess on your walls. Talk to the mayor at the inn about the blood and your dream. Go talk to the Doctor to learn someone stole some the documents he had prepared for you. Outside his house, examine the trampled cornfield. Talk to the Doctor again to learn that the field belongs to landlord Limsey.
Go to the inn and talk to the landlord. He says he saw Harrel in the field. Go back to the Doctor and tell him what you just learned. Go to the blacksmith and ask him about Harrel. You find out that he bought a rope.
Go to the herbalist’s house. She will help you find Harrel if you bring her a herb called Snake’s Tongue. To actually be able to see this herb, you have to make an Azraim Eye potion first. You will need 1 Serpentica (she gives it to you), 1 Tear of Stone, 2 Devil’s Luck and 2 Gwynlock. Drink it.
Go north to the strange wooden marker by the swamp and wait until you hear a sound. A bird flies by headed east, follow it. You will end up a little south from the bridge to the monastery. The Snake’s Tongue will appear by the river. Pick it up and go back to the herbalist. Leave her house for a little while (pick some herbs for a bit) and then return. She says Harrel went to the mine.
Go to the town gate and talk to the guard. Go to the inn and talk to the mayor. You are not allowed to leave. Go back to your house, neaby there will be a monk. Talk to him to learn that the Abbot wants to talk to you. The monk gives you a key to the monastery. Go to the monastery and open the metal gate with the key. Talk to the Abbot, who wants you to talk to a monk who is trying to kill himself. The monk is at the edge of the cliff near Duncombe’s house. No matter what you say, you can’t talk the monk out of it and he will still kill himself. Looks like his body landed on the outside of the town’s walls. Go back to the monastery and talk to the Abbot. He will get you permission to go outside so you can bring back the monk’s body.
Talk to the mayor at the inn. Talk to the guard at the gate twice, you can finally go outside. Save your game. Go northeast along the river towards the cliff to look for the monk’s body. You will see a pool of blood and find a thief. You have to fight the thief and kill him. Check his corpse to take the monk?s cassock (soutane).
Enter the mines to the east and use the tinderbox to light the torches. Save your game. You will find Harrel’s body and Greer, one of the presumed missing people, who is now a zombie. Fight him and he will run away. Pick up Harrel’s body by using the monk’s cassock. You will take his body to your house. Make a Soulgreep Potion: 2 Gwynlock, 2 Watersleep, 1 Devil?s Luck and 2 Tear of Stone. Drink it.
In the Temple, pick the door of the one murdered by a wepon. At the altars, pick: wealth; Lertyan, the shepherd of dreams; Dahn-en-Nyan. Go through the door near the the sun mural and talk to Harrel. When you return, talk to the Doctor and tell him what you learned.
Go back to the monastery and talk to the Abbot about the monk’s death. Head to your house and go to sleep.

