Bestiary
Contents
BESTIARY
Monsters appear according to the type of corridors or rooms, read on to learn what monsters are the most common in what type of grounds. For specific info about how to optimize the chances of appearance of a certain monster, check the Quests chapter.
Bandit: 1F stone or mable corridors, guest rooms and bedrooms, 2F wooden corridors or rooms
Black Bat: 1F dirt corridors
Cave Cat: 3F or 4F dirt corridor
Cold Heart: 7F or 9F altar
Corrupt Warrior: 4F eastern-style parlor
Dark Knight: 3F guest room or bedroom
Dr. Kobold: 3F study
Druid: 6F chapel
Evil Wolf: 9F or 10F dirt and marble corridors or high-class rooms
False Knight: 3F guest room or bedroom, 8F bedroom or courtyard
Ghost: 5F or 6F altar
Goblin Thief: 1F or 2F storage room
Grass Slime: 2F, 4F, 6F, 8F, 9F, 10F wooden corridors and rooms
Great Arch Mage: 9F magic room
Ice Slime: 2F or 4F wooden corridors and rooms
Innocent Ghost: 5F, 6F, 8F, 10F prison
Kobold: 1F wooden corridors and basic rooms
Lich: 1F or 2F guest room
Nekomata: 4F bedroom, marble corridor or guest room
Phantom: 8F courtyard, magic room or library
Queen Elf: 15F in a large rooom
Quetzacoatl: 5F wooden corridor or better
Silver Wolf: 7F dirt corridor
Skeleton: 1F or 2F altar
Slime: 1F wood corridors and basic rooms
Stray Dog: 2F dirt corridor
Stray Dragon: 8F large room
Succubus: 9F bedrooms, courtyards and magic rooms
Valkyrie: 10F courtyards, magic rooms and libraries
Wild Cat: 1F dirt corridors
Wizard: 9F magic room or courtyard

