Final Fantasy X Strategy Guide

In Game Guides by Minna Kim Mazza

Other Gameplay Tips

OTHER GAMEPLAY TIPS

(POSSIBLE SPOILERS AHEAD)

First Seymour boss fight:
After defeating Seymour’s Anima aeon, he will start to cast multiple spells at your characters. I found that casting Nul-Element spells was very helpful, though somewhat of a gamble because you don’t know what Seymour is going to cast. However, he generally does not cast two of the same spell in a row, so that’s a good cue to follow, and Nul spells affect all characters.

Evrae Altana boss fight:
Do NOT use the gates to close down on Evrae Altana. Even though you do more damage to it, you will miss out on valuable weapons that you can use (or sell) that are in treasure chests underwater. Don’t get the chests while fighting, though.

Monster Arena: Abyss Worm
This is the only arena-created monster I have been able to defeat so far at this stage of the game (before visiting the Omega Ruins for some major AP). The reason why: when swallowing one of your characters, it does not attack you. So you get some extra attacks in without it attacking you. I also blew through all of my aeons to do major damage, though the worm does attack the aeons even if a character has been swallowed. Also try to use aeons to take the damage instead of your characters, because invariably the worm will kill a character in one shot. However, it was enough to defeat the thing!

Magic Urns
What the heck are these strange pots in the caverns after the Calm Lands? I’ve read up on them from many guides, and no one can explain why they are in the game. You can actually steal items from the eyes of the urn, but steal from the wrong eye and it blows up and may kill your whole party (if your HP is too low). The items are kind of lame because they are pretty common, though. They have almost a million HP and give you no AP or gil for killing it, according to various sources. If anyone can give me a good reason other than a joke for putting them in the game, I’d like to know!

Enemies that have auto-reflect
Auto-reflect is a pretty nasty ability to have on an enemy, because you cannot dispel the reflect effect, and you can’t use any magic on them at all! Many of the monster arena creatures have this ability, and it’s even worse when they also have auto-regen. So, how do you defeat these enemies? Well first of all, you need to be pretty high on the sphere levels in order to defeat most of the monsters in the arena anyway. To cast magic on it, you need to cast reflect on one of your characters, and cast an offensive spell on that character, which bounces off and hits the enemy. There’s no such thing as reflecting a reflect spell, thankfully, otherwise you’d have an endless loop. You can also cast an area-attack spell, like Ultima, which will not reflect. However, area-defensive or status spells do reflect, such as the Nul spells, Hastega or Slowga, so avoid casting those.

Going back to Temples of Yevon
After you have defeated Sin the first time to lift the “traitor” status on your party near the end of hte game, you will be able to travel around Spira with your Airship and re-visit all the Temples (except for Bevelle). There you will find the floating human forms of the fayth that gave you the aeons. You have to go through the Cloister of Trials again, though. But I think it’s worth the trip, as they give you some additional background on Sin and Spira history, perhaps some more insight into the whole mythology, as well as some valuable items (mostly attribute spheres for the grid). You won’t be able to go to Bevelle’s temple, but keep in mind that the fayth that seems to have been following and guiding you all along is actually the fayth from that temple (notice the similar symbol on the back of the fayth as the aeon Bahamut). You can visit Baaj Temple but you won’t really find anything there.