Shaun the Sheep Walkthrough

In Game Guides by Didi Cardoso

Mission 6-10

Contents

Mission 6

Unlockable (Collection Puzzle 3): Chick 4, Go Timmy! second time

Shaun will automatically start in the Circus Tent at the start of Mission 6. From here, you will need to go to Field A. When you leave the Circus Tent you will see the first farmer cutscene. Upon entering Field A, watch the cutscene and move to the right side of the area. Touch the flashing Sheep Action icon and scroll through the Sheep Actions until you find the Timmy Sheep Action. Select the Timmy Sheep Action to start the Go Timmy! microgame.

In order to complete this microgame, you will need to guide Timmy through the bushes to find Key 2 while avoiding the animals. The order of the enemies that appear is random, but you can clear them all the same way. Any time an animal gets in Timmy?s way, simply tap them multiple times with the stylus to make them run away. Pidsley the cat takes five hits, the Mole takes four hits, and the ducks take three hits each. In this microgame, you will also encounter bushes that Timmy cannot get past on his own. Move the stylus icon back and forth on these bushes to move them out of Timmy?s way.

After completing the microgame, Shaun will obtain Key 2 and will think of a chest. The chest that this key unlocks is located in Field E. Once in Field E, move Shaun all the way to the left side of the area and touch the stylus icon over the chest to begin the Key to Success! Microgame.

To complete this microgame, you will need to match the correct key to the lock. Key 2 is the silver, ovalshaped key. Use the stylus to move the key into the lock. Once the chest is open, a Sheep will jump out. Watch the events to find the sixth Sheep.

Mission 7

Shaun will automatically start in Field E at the start of Mission 7. From here, you will need to go back to Ranch 2. Upon entering Ranch 2, watch the mini cutscene, and then move through the left gate to head into the Scrap Yard. Move to the middle of the area and touch the stylus icon over the Guitar to go to the Flock n Roll minigame.

In order to pass this minigame, you will need to get a score of at least 50. In order to score points in this minigame, you will need to let all of the black notes pass through the left side of the screen. When you see a gold note, stop it from going off the left side of the screen. Use the stylus to flick the gold notes off of the screen. This is a timed minigame, and will end after 90 seconds. As long as you keep the gold notes off of the screen, you should have no problem passing it. After the minigame, watch the mini cutscene, and you will automatically find the seventh Sheep.

Mission 8

Unlockable (We need to Eat!): Chick 5, far right bush in Field F
Unlockable (Collection Puzzle 4): Chick 6, inside the pig hut, left side

Shaun will be in the Scrap Yard at the start of Mission 8. From here, you will need to go to Ranch 1. Upon entering Ranch 1, watch the mini cutscene and move through the left gate to go to Field F. Here, you will need to move to the right side of the area. Once you reach the Naughty Pig, make sure to stay away from him. He will chase you, so just avoid him until the Bitzer icon begins to flash. Touch the Bitzer icon while it’s flashing, and watch the mini cutscene. After the Naughty Pig leaves you alone, move to the right side of the area and touch the stylus icon over the Bone to obtain it. Next, you will need to go to Field H by moving through the gate at the top part of Ranch 1. Once in Field H, move in front of Bitzer and touch the flashing Sheep Action icon. Select the Bone Sheep Action and watch the mini cutscene. Take your newly acquired key, and touch the stylus icon over the gate in front of the House to initiate the Key to Success! microgame. To complete this microgame, you will need to match the correct key to the lock. Key 3 is the green, clover shaped key. Use the stylus to move the key into the lock.

After completing the microgame, move through the gate to head into the House. Move through the right door to get in the Kitchen. Touch the stylus icon over Shirley to make Shaun think of the Apple. When you try to leave the House, you will encounter Pidsley the cat. He will not let you leave, so in order to get past him, you will need to touch the flashing Sheep Action icon to initiate the Fleece Keeper microgame. The icon for the Fleece Keeper microgame is the ball of wool. In order to complete this microgame, you simply need to spin the stylus in a clockwise circle around the ball of wool. Once the ball is big enough, the game will end. After the microgame, watch the mini cutscene and move through the door at the top part of the area to return to Field H.

Now you must go to the Pig Hut by moving through the open gate at the top part of Field F. Remember that any time you enter Field F, the Naughty Pig will be back, so try not to go to the right side of the area. However, if you do encounter the Naughty Pig, just avoid him until the Bitzer icon flashes. Touch the Bitzer icon to get rid of the Naughty Pig. Now, once you are in the Pig Hut, touch the stylus icon over the trough to get the Apple. From here, you will have to return to the House Kitchen. Once in the Kitchen, touch the stylus icon over Shirley and watch the mini cutscene to find the eighth Sheep.

Mission 9

Unlockable (Collection Puzzle 5): Chick 7, fridge in the kitchen

Shaun will be in the Kitchen at the start of Mission 9. In this Mission, you simply need to touch the stylus icon over the cabinet in the upper right corner to find the ninth Sheep.

Mission 10

Unlockable (Collection Puzzle 6): Chick 8, behind the TV in the living room

Shaun will still be in the Kitchen at the start of Mission 10. From here, you will need to go through the left door in the Kitchen to the Entrance. Next, you will have to go through the left door here to get to the Living Room. Once in the Living Room, touch the stylus icon over the fireplace to find the tenth Sheep.