Shaun the Sheep Walkthrough

In Game Guides by Didi Cardoso

Mission 11-15

Contents

Mission 11

Unlockable (Shear Madness): Chick 9, hirley in Ranch 2
Unlockable (Collection Puzzle 7): Chick 10, bales of hay in big tree

Shaun will be placed in the Living Room at the start of Mission 11. From here, you will need to go to Field D. Go through the right door to go to the Entrance. Once again, when you try to leave the House, Pidsley will block your way causing you to play the Fleece Keeper microgame. After you leave the House, watch the cutscene, and Bitzer will give you the Umbrella. Now you must go to Field D. Upon entering Field D, watch the mini cutscene. Touch the flashing Sheep Action icon, and select the Jumping Sheep Action. You will now be in Big Tree. Move to the left of the area to make Shaun think of the Surfboard and the Barrel. Move to the right side of the area to go back to Field D. From here, you will need to go to the Scrap Yard. Upon entering the Scrap Yard, the camera will zoom in on the Surfboard. Touch the stylus icon over the Surfboard to obtain it.

From the Scrap Yard, you will need to go to Field H. Upon entering Field H, the camera will zoom in on the Barrel. Touch the stylus icon over the Barrel to obtain it. Now you will need to return to Big Tree. Now every time you need to go to Big Tree from Field D, you will need to select the Jumping Sheep Action. Once in Big Tree, move toward the left and watch the mini cutscene. Touch the flashing Sheep Action icon and select the Catapult Sheep Action. Watch the mini cutscene, and it will initiate the Floating Fleece minigame.

In order to complete this minigame, you will have to keep Shaun in the air for a distance of at least 3100. Rub Shaun with the stylus to keep him in the air. There are a few different enemies in this minigame to look out for. If you get hit by an enemy, you will lose a life. In this minigame, Shaun only has three lives. Tap the ducks once to make them fly away, tap the kites three times to make them fly away, and tap the black storm clouds five times to make them go away. Just keep Shaun in the air and keep the enemies from touching Shaun to complete this minigame.

After completing the minigame, Shaun will fall into the Pig Hut. From here, you will need to go back to Big Tree. Once there, you will see the Sheep on the side of the Tree. Touch the stylus icon over the Sheep to find the eleventh Sheep.

Mission 12

Unlockable (Collection Puzzle 8): Chick 11, behind brick wall in Field G
Unlockable (Key to Success microgame): Key 4, from Bitzer in field H
Unlockable (Used in Baaath Time minigame): Brush, yellow bucket in the pig hut

Shaun will automatically start in Big Tree at the start of Mission 12. From here, you will need to go to Field H. Once in Field H, move in front of Bitzer to make him give you Key 4. Move to the left side of the area, and touch the stylus icon over the gate to initiate the Key to Success! Microgame.

To complete this microgame, you will need to match the correct key to the lock. Key 4 is the red, triangle shaped key. Use the stylus to move the key into the lock.

After completing the microgame, move Shaun through the gate to go to Field G. Move toward the pool to make Shaun think of the Brush. From here, you will need to go back to the Pig Hut. Once in the Pig Hut, move to the left side. Touch the stylus icon over the right bush on the left side of the area to obtain the Brush. Now you will need to go back to Field G. Upon entering Field G, move toward the pool to initiate the Baaath Time! minigame.

In order to pass this minigame, you will need to clean 9 Sheep. To do this, simply drag the stylus back and forth over a Sheep until it is completely covered in suds. You will know it is completely covered by the chime sound effect that plays, and when the Sheep jumps. Once the Sheep is covered in suds, blow in to the microphone to blow away the suds. Just repeat this process until all nine Sheep have been cleaned and you will easily pass the minigame. After completing the minigame, watch the mini cutscene to find Sheep twelve.

Mission 13

Unlockable (Key to Success microgame): Key 5, barn

Shaun will automatically start in Field G at the start of Mission 13. From here, you will need to follow the goat. Move to the left side of the area to go to Field F. Watch the mini cutscene, and Shaun will automatically go to Field D. Now follow the goat all the way to Ranch 1, and watch the mini cutscene. Next, follow the goat to Field A by moving through the gate on the right side of the area. Upon entering Field A, watch the mini cutscene and follow the goat into the Barn. Upon entering the Barn, watch the mini cutscene and then touch the stylus icon over the key on the ground to obtain Key 5. Now go to the door on the top side of the Barn, and touch the stylus icon over it to initiate the Key to Success! microgame.

To complete this microgame, you will need to match the correct key to the lock. Key 5 is the blue, crescent shaped key. Use the stylus to move the key into the lock.

After completing the microgame, move through the door to go to the Shearing Shed. Move to the left side of the area and touch the stylus icon over the Shearer on the counter. Watch the mini cutscene and the chase is on. Go back to Field A and Bitzer will point you in the direction that the Sheep went. From here go to Field D and watch the mini cutscene to find the thirteenth Sheep.

Mission 14

Shaun will automatically start in Field D at the start of Mission 14. From here, you will need to go back to the Shearing Shed. Once in the Shearing Shed, move to the top side of the area and touch the stylus icon over the white ball to find the fourteenth Sheep.

Mission 15

Unlockable (Used for Rolling Sheep Action): Door, scrap yard
Unlockable (Used for Rolling Sheep Action): Box, shearing shed
Unlockable (Used for Rolling Sheep Action): Red Barrel, hen house
Unlockable (Used for Rolling Sheep Action): Wood Pallet, pig hut

Shaun will automatically start in the Shearing Shed at the start of Mission 15. From here, you will need to go to Big Tree. Move to the far left side of the Big Tree and try to get past the Naughty Pigs to make Shaun to think of the Door, Red Barrel, Box, and Wood Pallet. Now you will need to go to the Scrap Yard. Upon entering the Scrap Yard, the camera will zoom in on the Door. Touch the stylus icon over the Door to obtain it.

Now you will have to go to the Shearing Shed. Upon entering the Shearing Shed, the camera will zoom in on the Box. Touch the stylus icon over the Box to obtain it. Next, you will need to go to the Hen House. Upon entering the Hen House, the camera will zoom in on the Red Barrel. Touch the stylus icon over the Red Barrel to obtain it. Finally, you will need to go to the Pig Hut. Upon entering the Pig Hut, the camera will zoom in on the Wood Pallet. Touch the stylus icon over the Wood Pallet to obtain it. Now that you have all of the pieces, it is time to go back to Big Tree. Move to the far left side again and watch the mini cutscene. Touch the flashing Sheep Action icon and select the Rolling Sheep Action. Move through the left side of the screen to go to Field C. Move to the far left side and watch the mini cutscene to find the fifteenth and final Sheep, but it’s not over yet. Watch the mini cutscene to find that Timmy has gone missing. From here, you will need to go to the Circus Tent. Upon entering the Circus Tent, watch the mini cutscene to initiate the Cannon Baaa! Minigame.

In order to complete this minigame, you will have to get a score of at least 15 Sheep. To do this, simply make a line from the Sheep to a forward facing cannon to launch them through the air. There are also Naughty Pigs and Ducks in this minigame, but launching them through the cannon will not give you any points. Just keep launching the Sheep through the cannon and you should beat this minigame with no problem. After completing the mingame, sit back and watch the final cutscene.

 

Written by Didi Cardoso. Last updated 2008-10-03.