Mission 1-5
Contents
Mission 1
After the opening cutscene, Shaun will start in Ranch 1. From here, you will need to go through the gate on the right hand side of the area to move to Field A. From Field A, you will need to go through the open gate on the right to move to the Barn. Following the tutorials that happen when you enter the Barn, you will need to touch the stylus icon over the door leaning against the wall on the right side of the area to find the first Sheep.
Mission 2
Unlockable (Sheep 2): Chick 1, bush in Field A
Shaun will start in the Barn at the beginning of Mission 2. From here, you will need to move towards the bottom middle of the area to go to Field A. Once in Field A, you will hear a chick chirping and the camera will zoom in on the bush on the left side. Touch the stylus icon over the bush to find your first chick. Go through the open gate on the left to head to the Hen House. Touch the stylus icon over the Hen to give the chick to her, and interact with the Sheep that falls out of the tree to find the second Sheep.
Mission 3
Unlockable (Collection Puzzle 1): Chick 2, bales of hay on right side of Ranch 1
Shaun will start in the Hen House at the start of Mission 3. From the Hen House, you will need to move to the far right side of the area to go to Field A. Next, move towards the bottom middle of the area to go to Ranch 1. From here you will need to head towards the bottom middle of the area to get to Ranch 2. Move towards the left side of the area to interact with the Mole. Once the Mole has returned to its hole, touch the stylus icon over the hole to make Shaun think of the Tennis Racket. From Ranch 2, you will need to go back to the Barn. Once in the barn, follow the prompts and touch the Sheep Action icon when it begins flashing. Select the Sheep Ladder Sheep Action to pick up the Tennis Racket. Once you have the Tennis Racket, it is time to return to Ranch 2 to get that key back from the Mole. On the way to Ranch 2, you will need to touch the stylus icon over the rightmost bush in Field A to find the third Sheep. In Ranch 2, touch the stylus icon above the Mole hole to initiate the Tap-a-Mole minigame.
In order to progress past the Tap-a-Mole mini-game, you will need to get a score of at least 15 Moles. There are two ways to go about this. The first way is by blowing into the microphone to make the Moles pop out of the holes. Then you will need to tap them while in the air. Another way to get the Moles to pop out of the holes is by repeatedly pressing the +Control Pad. You can press any direction to get this to work, but keep in mind that the number of Moles that pop out is far less than when using the microphone. After completing the minigame with a score of at least 15 Moles, Shaun will obtain Key 1.
Once you have Key 1, you will need to use it on the gate on the right side of the area. Touch the stylus icon over the right gate to initiate the Key to Success! microgame. In this microgame, you will simply need to use the key that matches the lock. Key 1 is the gold, diamond-shaped key. Use the stylus to move the key into the lock. Once you go through the gate to Field D, this Mission will be over.
Mission 4
Shaun will automatically start in Field D at the start of Mission 4. Watch the cutscene that occurs. Move to the right side and touch the stylus icon over the Sheep to find the fourth Sheep.
Mission 5
Unlockable (Collection Puzzle 2): Chick 3, bales of hay on right side of Field E
Shaun will be in Field D at the start of Mission 5. From here, you will need to move through the opening in the top part of the area to get to Field E. Move to the left until you see the open fence on the top part of the area, and go there to head into the Circus Tent. Move Shaun to the left to see the cutscene there. Touch the stylus icon on the Trampoline to begin the Wooly Jumper microgame.
There are two ways to move the Sheep holding the Trampoline in this game. You can either use the stylus or the +Control Pad. In order to complete the microgame, you must catch Timmy who is walking on the high wire on the top screen. Move the Sheep holding the Trampoline so that Shaun lands on the Trampoline in order to make him jump higher. Once Shaun has caught Timmy, the microgame is over.
Following the microgame, you need to touch the stylus icon over Timmy to make Shaun think of the Stuffed Animal. From here, you will need to go all the way back to the Barn. Once in the Barn, touch the stylus icon over the Stuffed Animal to obtain it. Now you will have to take the Stuffed Animal back to Timmy in the Circus Tent. Once in the circus tent, touch the stylus icon over Timmy to give him the Stuffed Animal and find the fifth sheep.

