3.1 – NEW START
Walk down the hall and outside. Turn left and advance along the path. At the end of the path, you’ll see a courtyard with military tents.
Take cover along the first tent and move to the right edge. Take out the Troopers as they appear by the crates beside the second tent on the left. Four Troopers should advance to this position. Kill them and advance through the courtyard taking out the other five Troopers. When all nine are dead you’ll get the Power Throw.
Head to the gate at the far right of the courtyard and aim at the chain that locks the gate. Do a Power Throw to break it and go down the stairs and along the path. Break the chain on the next gate and go through to the next encounter.
Take cover along the crates neart the end of the wall on the left, and kill as many Troopers as you can from there. Move forward taking cover and killing Troopers as you go.
When you reach the stairs, take cover along the partition separating the stairs and you should be able to kill the remaining Troopers from here. When done, move past the fenced area to the left, to the metal grate on the ground. Shoot the lock off the grate, open the it and go in.
3.2 – ENCOUNTER UTILITY TUNNEL
Turn right at the first turn and left at the second. In the room with the generator, turn left at the bottom of the stairs and go into the room with the short-circuit electrical box. Throw the Glaive at it to trap charge the Glaive with electricity. Go back to the door with the large lock on it and Power Throw the electrified Glaive at it.
Go through the door, walk through the hallways following the path until you find three Howlers. Throw a Grenade into the middle of them and proceed into the room. When you progress further into the room, more Howlers will appear. Kill them with a Power Thrown Glaive or gunshots and proceed to the alcove containing another shorted out electrical box. Trap the electricity on your Glaive and exit the room via the hallway behind the back wall of the alcove. Power Throw the electrified Glaive at the large lock on the door and progress through.
Go down the ladder and move towards the double doors across the room on the raised platform. When the lights go out, get ready to fight off a horde of Howlers. Once you kill the wave of Howlers, the foors will open and three more will come out. Kill them and go into the room, then up the stairs to the office. Open the elevator lock with a Power Throw and go in.
3.3 – ROOFTOPS
As soon as the elevator stops and the doors open, walk forward to the door. Before you can exit the room, you’ll get After Touch. Head down the stairs and turn right. Follow the roof to the low wall at the far end. Take cover along the wall and move to the right.
Two Troopers will come from the right, across the roof on a raised walkway. Kill them and let the waves of Troopers come to you. A transport helicopter will drop them off across from the wall you’re taking cover on. The Troopers will run along the lower part off the roof, and some will come out from the bunkers on the left and right sides of the roof.
When all the Troopers are dead, go back to the first wall you took cover on, go down the stairs, turn right and go up those stairs. At the top, turn left and walk along the raised path to a fenced portion of the roof on your right.
You’ll see a flashing red light on the other side of the fence. Aim between the barbed wire and the top of the gate, throw the Glaive and use After Touch to guide it towards the light. The game will open, go through it and meet Yargo.
After the cutscene, you’ll be placed in a small hallway. Go through the hallway to the right and break the lock on the trapdoor. Go down the ladder and down the hallway, and exit through the double doors in the room.

