5.1 – START
Walk to the shorted generator and electrify your Glaive. Go down the hall to the locked door and Power Throw the lock.
After the cutscene, go forward and wait for the Jackal on the other side to blow up the seemingly blocked path. Find some cover quickly once it does. Aim at the truck, shoot or Power Throw the barrels on the back of it to blow it up. Trap some fire on the Glaive and walk towards the cage at the far end of the area. Burn the webbing and throw the Glaive into the cage. Use After Touch to guide the Glaive into the electrical box. Locate the Jackal, and Power Throw the electrified Glaive at the eye on the front. It will stun it long enough for you to run around the back of it and climb in.
Shoot a rocket at the wall on the right side of the area to open up the rest of the level. Move forward through the trench killing Troopers as you see them. Keep an eye up high, the Troopers will come out of doors located in the buildings above the trench. Turn left in the trench and move forward.
At the second turn, a railroad bridge will be ahead and above you. Two Troopers carrying RPG Launchers will run to the tracks. Make sure you kill them. Move to under the railroad bridge and keep moving forward.
At the end of the trench there’s a staircase on the left leading up to a raised platform and a garage door. Kill all the troopers, exit the Jackal and climb the stairs up to the open garage door. Go inside the garage and up the stairs in the far right corner. Turn left. Follow the catwalk to the closed double doors and go through them.
5.2 – PIER EAST
Walk forward and to the right. Follow the train tracks outside the garage and to the first encounter on the pier. Along the tracks you’ll gain Energy Pulse, which is very useful for killing groups of enemies.
Go down the stairs and walk forward, taking cover on the stack of railroad ties. After killing all of the Troopers, walk down the pier and turn right after the large containers. Go into the office, turn right, open the closed doors and go through.
Here, Troopers will be coming from the catwalk above you. Find cover hat allows you to see the stairs coming down, and you should be able to kill them all easily. Go up the stairs to the catwalk and towards the door at the far side of it.
After dispatching the Mauler that bursts through the door, progress down the hall and turn to the left at the end of it. Located here is the last encounter. Find some good cover and kill these Troopers quickly because they will throw plenty of Enferon grenades at you. After killing the Troopers here, progress to the far end of the catwalk and turn left. Follow the stairs down to the lower level and run out the open garage door.
Walk to end of the pier to trigger a cutscene.
5.3 – FREIGHTER DECK
At the beginning of the level, go forward to either side of the shipping containers. Go up the stairs and stop before you reach the top. Kill the Sniper Trooper. Move to the opening in the railing and drop down to the deck.
On the deck there will be a few waves of Troopers hiding around the containers. Kill them all and a Helicopter will fly over shooting at you. Take down the Helicopter and make your way over to where it crashed. It left a big hole on the deck, so jump down.
5.4 – FREIGHTER HOLD
Walk through the door directly in front of you. This will lead into the next cargo area. One of the infected people will break out of the cage and try to attack you. Get rid of the Howler and keep going. Activate the control panel to the left of the door to open it. Grab the ammo to the right of the door, then go through.
You’ll be in another cargo hold. Turn left and walk forward. Turn left again after the boxes to see the Fire Power Upgrade Case. Walk up and grab it, then turn right. Walk toward the open door, take the ammo to the left of it, and go into the next cargo hold for a cutscene.
5.5 – FREIGHTER HOLD SINKING
Now the ship is sinking and you have 10 minutes to get out. Move to the right and climb the ladder. Turn right and walk forward. Go through the door down the hallway to the left.
The door will close behind you. Walk through the rushing water to get around the fire to your left. Howlers will be crawling out of the water and make you lose time if they grab you. When the fire is in view, throw the Glaive at it. Now Power Throw at the barrel on top of some crates in the water. When it ignites, go back through the water and go left onto the floating crates. The barrel will explode, and pieces will create a bridge for you to cross the room. Before you cross, electrify the Glaive. Cross the bridge, take a right and run towards the locked door. Use the Glaive on the electric lock, open it and go through.
The door closes behind you . Move forward, take the first right. Roll under the flames, turn left and walk onto the floating barrels to reach the other side. Turn left again and run down the cargo hold. Keep an eye out for Howlers in the water again. Kill them and turn to the fenced area to the left of the door.
After Touch the Glaive through the gap in the fencing to trap the electricity. Turn left and use the Glaive on the door to open it. Go through.
Walk forward into the final hold. At the end of the hall a Mole will come out of the ground. Kill it as quickly as possible. Walk forward and turn left onto the floating crates. Go right and walk towards the last locked door. Turn left and walk until you see an open doorway on the left. Go in and run to the end of the hall. Turn left for another After Touch activity. Trap electricity at the end of the fenced off area and return to the locked door, either avoiding or killing the Howlers.
Throw the electric Glaive at the door to open it and run through. Go up the stairs, turn right and walk up the second set of stairs. At the top, pick up the upgrade to the right. Run out.

