CHAPTER 4 – MOTHS TO THE FLAME
4.1 – NEWSTART
Walk forward and Power Throw the chain locking the gate. Go down the stairs and to the right of the truck sitting on the edge of the crater. Turn right and go up the two sets of stairs to the first Black Market manhole. In the Black Market you can buy, sell, upgrade, store any weapons you have. From the Black Market, turn left and go up the stairs. Go through the the archway and turn right. Drop down to the gap in the railing.
Move forward through the courtyard. A Trooper will bust through the second floor window to the left of the entrance of the building. Waves of Troopers will also run into the courtyard area as you move forward. Kill all of them as they come, and move to the left.
When you kill the Trooper on the emplacement, another will come up to take his place. Get rid of all of them, turn right and go up the stairs. Further up you’ll see stairs leading to an entrance on the right. Go to the door.
4.2 – SCHOOL INTERIOR
Go around the elevator bank to the left or right and towards the chained door. Break the chain with Power Throw and go through.
Kill all the Howlers and move to the far side of the large torch in the center of the courtyard. Turn the wheel on it. Go up the stairs towards the Technocyte webbing blocking the door and turn left. Follow the hall around the corner and go through the open door. Electrify the Glaive and throw it at the top of the torch in the center of the courtyard. Now throw the fire Glaive at the Technocyte webbing.
Go through the door and follow the steps up and to the right. Turn right at the top of the stairs and go through the open door. Turn left and go through the open door. Walk through the classroom and turn right in the next one. Walk through the open door and turn left. Follow the hallway to the chained door and Power Throw to break it. Walk to the railing and throw the Glaive at the flame from the torch in the center of the courtyard. Go through the door you just broke the chain off of and throw the fire Glaive at the Technocyte webbing. Go into the elevator car and turn around. Press the action button to start the elevator.
On the third floor, move to the right and through the doors. Follow the hallway to the open door on the right and go inside. Three Howlers will break down the boards blocking the door. Kill them, go through the door into the next room. Walk out the door on the far left of the room, and follow the hallway until you see another Technocyte webbing blocking yourway. Trap fire on the Glaive, burn it and walk through the open door to the left. Inside, turn right and advance to the end of the level.
4.3 – FOCUS TEST A
After the cutscene, move to the edge of the balcony jump down. Walk forward and to the right. Take cover along the wall and move to the corner. Jump to the concrete barriers and take cover along them. Move to the right towards the van while taking cover along the barriers. Run to the front of the van and take cover along the front it. Kill some Troopers until the Colossus attacks.
Walk forward to where the Troopers were. Turn right at the corner and follow the alley to the open door. Inside, go down the stairs and through the door.
4.3 – FOCUS TEST B
At the start, you’ll see a Trooper manning an emplacement directly in front of you. Kill him and then find some cover overlooking the street and the far courtyard. Waves of Troopers will start attacking you. Take them out.
After killing them all, move through the courtyard and up the steps on the far end. Turn right at the corner and follow the alley down the steps. Here you have two choices.
If you take the left path, follow it down and turn right at the corner. Here you’ll have a good view of the Troopers attacking you in this encounter. You’ll have some good cover points, but the Troopers will be able to flank you from the right.
If you follow the alley straight, you’ll come to another alley situated to the right of the encounter. There isn’t much cover here, but the Troopers won’t be able to flank you as easily.
After killing all the Troopers, go down the alley to where they were attacking you from. On the left you’ll see an opening. Follow the stairs down and stop before reaching the corner.
Take cover along the wall and aim around the corner. Take out the Trooper manning the emplacement below you on the left. Directly under you, two Troopers will be attacking you. Power Throw and After Touch at them from up top . Kill the three, move to the ledge and jump down to the alley. Walk forward to the sandbags and jump over them.
Go up the stairs and pick up the RPG launcher. Take cover along the crates where you found the launcher and fight the Jackal from here. Six RPGs should kill it.
Now trap fire from the exploded Jackal and burn the Technocyte webbing blocking the mansion door on the left side of the courtyard. Go up the stairs to the door, open it and move on to the next level.
4.4 – MANSION
From the start, go up the stairs and turn left. Open the door. Electrify the Glaive and turn around. Move through the second floor, past the staircase and turn left at the corner. Go through the door and look down into the hole. Throw the fire Glaive at the gas streaming out of the pipe to set the Glaive on fire. Go out into the hall and burn the Technocyte webbing.
Go up the stairs and turn left. Follow the hall to the first door on the left and go into the room. Go across the room to where it looks like the roof has collapsed. Turn left and through the hole you can trap fire. Go out into the hallway again and burn the Technocyte webbing. Go the stairs into the attic and walkforward to end the level.
4.5 – BRIDGE
From the start, walk forward until you see a large archway on the left wall. Go through the archway and down the ramp.
Waves of Howlers will begin crawling out of the ground in the alley to the right. Half will attack you and the other half will attack the Troopers behind the sandbags at the end of the alley. Take out as many of the Howlers as you can and let the Troopers do the rest.
Walk through the alley taking cover along the wooden signposts or the planters. A Trooper wil be firing at you from the top of the bridge. Turn right at the end of the alley and kill the Troopers in the courtyard.
Walk through the courtyard, towards the sandbags blocking the bridge. Take out the Trooper manning the emplacement and the Maulers. Jump over the sandbags and move up the bridge.
Three Troopers will be facing the tunnel, standing by an emplacement. You can either kill them or let the Howlers do it. Take control of the emplacement. Shoot the barrels in the tunnel to stop the incoming Howlers.
Go into the tunnel and turn left just before the truck. Go through the door. Follow the alley forward and to the right. At the end, turn left and Power Throw the Glaive at the chained gate. Go through.
4.6 – NEW GRAVE
From the start point, head right towards the wheel on the stone pillar. Turn the wheel to light the torches. Throw the Glaive into the firethen burn the Technocyte webbing.
Follow the tunnel to the next area but don’tg o down the stairs yet. Howlers from four spawn points will start crawling out of the ground. Stay in the tunnel to prevent being surrounded, kill them and advance through the graveyard. Go through the opening on the left wall.
Follow the path forward. There will be an opening on the gate to the left side, and stairs leading down. Go down the stairs and follow the path around to the right. Turn right at the rubble and go up the stairs to the mausoleum.
Go inside and head to the far end. You’ll spot a valve wheel, turn it to light the torch in the mausoleum and the one outside. Waves of Howlers will come at you. Kill them then trap fire on your Glaive. Run outside and turn left. Follow the little courtyard over to the left and throw the fire Glaive up over the fence towards the torch in front of the mausoleum. Use After Touch to guide it to light it.
Go down the stairs and follow the path back to where you lit the torch in front of the mausoleum. Trap fire on your Glaive again and burn the Technocyte webbing. kill all the Howlers that come at you before continuing. Trap fire on again and follow the stairs down to the left curving path.
Follow the path to the left and at about the midway point, a torch will be above and to the right of you. Throw the fire Glaive at the torch to light it, and continue along the path. Burn the Technocyte webbing and follow the stairs up. At the top of the stairs, turn right and head into the tunnel.
At the end of the tunnel, turn left and move towards the church. Trap some fire and burn the webbing blocking the entrance. Go inside.
4.7 – CHURCH
Move forward and to the left. Follow the stairs up and go through the open door into the church. Now you will have to fight the Colossus.
First you need to stop it from jumping from pillar to pillar and throwing rocks at you. Set the Glaive on fire and throw it at the Colossus when it is stopped on a pillar. The Colossus will fall to the ground, stunned. Run over and start a finisher. Press the matching button repeatedly to execute the finisher. After the finisher, the Colossus will pound the ground with its fists, dodge roll away. The Colossus will then hop back onto a pillar and start throwing pieces of it at you. Repeat the finisher process two more times.
Now the Colossus is on the ground, but it will still throws rocks and charge you. Set the Glaive on fire and Power Throw at the Colossus. This damages to hard exterior and will allow you to hit that charred spot with bullets. Keep doing this over and over, it will take a while but it’s the only way to kill it. Once you kill it, go through the opening behind the altar and through the grate on the floor.
4.8 – CATACOMBS
Go down the stairs and into the room. An automatic RPG emplacement is scanning the room on the right corner, it will fire at you when it spots you. Using Shield Power to deflect the RPG at the closed door on the far side of the room.
Go through the open door, down the stairs, turn right, and down another flight of stairs to the room below. Halfway down the room will be an open door on the left. Go through it and watch the cutscene.
Go back out into the room and turn left. Jump up the small wall into the hole and run out the back before the timer runs out.

