Getting Started
Contents
GETTING STARTED
After logging in, you will come to a screen where you can select an existing character or create a new one. You have a maximum of 5 characters per account. When you create the new character, you can mouse over the classes to view their description and spells, give custom colors to the character (colorable parts vary by class), and give your character a name. Once you’ve finished the creation you are sent back to the character selection screen, where you can choose your new character. See more about classes in the Classes chapter.
The beginning tutorial is very useful in introducing you to the game basics and the interface. Most everything is done with point and click, though there are some keyboard shortcuts as well. The tutorial will tell you about HP/AP/MP and other stats, how to start a fight with a monster, how to move around in battle, cast spells, and upgrade spells as you level.
Go through this tutorial when you first start the game. Even when you make new characters, you should consider going through the tutorial, because you will obtain a few starting pieces of equipment for your character. To speed things up to the part where you start actually killing monsters, you can press the button in the left-hand corner which will prompt you to move to the next scene (this doesn’t end the tutorial altogether, but it’s nice to be able to move quickly through it). Of course if you don’t want to go through the tutorial at all, you can choose the alternate exit from the first screen of the tutorial.
Also don’t forget to talk to the NPC in the room off of the regeneration screen – he will teach you how to “sit” and regenerate your HP.
Eventually you will be sent out into the world, where you can really start the game!
CHARACTER STATISTICS

Initiative:
Increases your probablities of attacking first in a fight.
Prospecting:
Increases your probabilities of finding more different items when killing a monster.
Strength:
Increases your carrying capacity; increases the power of earth damage spells; increases the power of basic attacks.
1 point of Strength = 1% of added damage to neutral attacks and earth; +5 pods of carrying capacity
Vitality:
Increases your total HP.
1 point of Vitality = 1 HP
Wisdom:
Increases the amount of experience you earn at the end of a fight; increases probablities of resisiting AP/MP debilitating spells.
1 point of Wisdom = 1% experience increase
4 points of Wisdom = 1% bonus to AP and MP
Chance:
Increases the power of water damage spells; increases your probabilities of finding items when killing a monster.
10 points of Chance = 1% increase in drop rates
Agility:
Increases the power of air damage spells; increases your probabilities of dodging an attack or landing a critical hit.
1 point of Agility = 1% of added damage to air spells
Intelligence:
Increases the power of fire damage spells and heals.
1 point of Intelligence = 1% of added damage to fire spells and healing power
You start the game with 0 to all your statistics. Every level you will receive 5 points to spend on your statistics. The amount of points you are able to spend per stat point varies depending on your class. Here is a small table describing these penalties (or bonuses), plus initial HP:
| Class | Str | Vit | Wis | Cha | Agi | Int | HP | Notes |
| Sadida | 1 for 1 | 1 for 1 | 1 for 3 | 1 for 1 | 1 for 1 | 1 for 1 | 42 | |
| Osamodas | 1 for 2 | 1 for 1 | 1 for 3 | 1 for 1 | 1 for 1 | 1 for 1 | 42 | |
| Enutrof | 1 for 1 | 1 for 1 | 1 for 3 | 1 for 1 | 1 for 1 | 1 for 1 | 40 | Prospecting: 120 |
| Sram | 1 for 1 | 1 for 1 | 1 for 3 | 1 for 1 | 1 for 1 | 1 for 2 | 42 | |
| Xelor | 1 for 2 | 1 for 1 | 1 for 3 | 1 for 1 | 1 for 1 | 1 for 1 | 42 | |
| Ecaflip | 1 for 1 | 1 for 1 | 1 for 3 | 1 for 1 | 1 for 1 | 1 for 1 | 46 | |
| Eniripsa | 1 for 2 | 1 for 1 | 1 for 3 | 1 for 1 | 1 for 1 | 1 for 1 | 42 | |
| Iop | 1 for 1 | 1 for 1 | 1 for 3 | 1 for 1 | 1 for 1 | 1 for 1 | 48 | |
| Cra | 1 for 1 | 1 for 1 | 1 for 3 | 1 for 1 | 1 for 1 | 1 for 1 | 44 | |
| Feca | 1 for 2 | 1 for 1 | 1 for 3 | 1 for 1 | 1 for 1 | 1 for 1 | 42 | |
| Sacrier | 1 for 3 | 2 for 1 | 1 for 3 | 1 for 3 | 1 for 3 | 1 for 3 | 46 |
EARNING EXPERIENCE AND LEVELING
This is pretty straightforward. Kill monsters, earn experience. You can also earn experience from quests. Also, notice that putting stat points into Wisdom will increase the amount of experience you get from fights.
When you level up, you will get 5 points to spend on your stats. Keep in mind that for different classes, some points count more or less than others. On the Classes page you will find this info for each class.
You also get a point to spend on upgrading any of your spells. The higher the spell level, the more points it will take to upgrade. You may want to save your points to upgrade a particular spell, or you can spread it out among all of your spells as you progress. You only start with 3 spells, but you will gain a new spell every few levels.
THE WORLD
The map of the world is already built into the game, and also marks interest points. It’s in grid form, so you will be looking at locations as coordinates. Mousing over a location on the map will show you the coordinates.
QUESTS
There are a few types of quests in the game. We list them here in general terms. In the Quests chapter we will have a listing of all the quests we know about!
- Main quest – this quest is described in the book that is in your inventory. It will likely tell you what you need to be doing.
- NPC collection quests – NPCs will often request that you bring them a certain number of resources and they will award you with equipment, parchments (to improve stats), or other items. These are NOT logged anywhere so you will need to keep track yourself (or use our quest guide!)
- Emote Quests – The first emote you learn is the “sit” emote, which makes you sit and helps you regenerate HP. There are other emotes in the game that allow you to be more expressive in your role playing!
- Faction Quests – eventually you will need to choose a faction. You will notice people with either angel or devil wings. Those represent the two warring factions, and their main cities are on opposite ends of the map.
PROFESSIONS
There are 30 professions in the game, and you have slots to learn three of them. The catch is that in order to learn an additional profession, your first profession has to level up to 30, which could take a while! So I would suggest that you learn a resource-gathering profession, rather than a resource-using one as your first. That way you can learn a complementary profession that uses the resources you collect.
Read up on individual professions skills and resource lists in other chapters of this guide!
Note: Advanced jobs for carvers and smiths allow them to enchant weapons. We’ll update this when we find out more information!

