Plane of Earth B - Vegarlson, the Earthern Badlands
Contents
Plane of Earth B – Vegarlson, the Earthern Badlands
RAGRAX, STRONGHOLD OF THE TWELVE
A heads up for the Rathe Councilmen fight: you need a large healing power, crowd control team and several tanks. We’re talking a full raid force, if not more.
Remove Greater Curse is a must, since the DoT must be cured ASAP. You shouldn’t use any DoTs or any weapons with DoT procs in order not to break mez.
The first 6 Councilmen will be pulled one by one to the entrance of the cave, where they will be hurt down to 2% of their health. They cast Earthen Vengeance (1000dmg +200dmg per tick, decrease Attack Speed by 20%, increase Curse Counter by 4, 100 range) and they Banish as well. Once they are low enough, they will be pulled to the back of the cave and then mesmerized. Enchanters will keep mezzing them and shamans will keep slowing them while most of the raid force moves out of the cave across the river of mud, where the rest of the process will continue.
One by one the remaining 6 Councilmen will be pulled to the river shore. These can’t be mezzed, so you will need a tank for each of them. Pull the first, drop it down to 2%, stick a tank on it with a healer and a slower and the rest will move along the shore to the West. Repeat this process for the next five. When all Councilmen are low and each has its own tank, kill them starting with the last one pulled and working your way back to the ones in the cave. Expect some deaths at this point, especially from the enchanters and shamans controlling the mezzed ones in the cave.
When all 12 are dead, resurrect and rebuff fast, the Avatar of Earth comes next. He casts Marl (100 dmg per tick, increase spell mana cost by 100%, increase curse counter by 36) but if you already handled the 12 Rathe Councilmen, you won’t find him that difficult.
Avatar of Earth’s known loot table is as follows:
Chestguard of Enchanted Marble (WAR CLR PAL SHD BRD)
AC: 85, STR: +25, DEX: +20, STA: +20, CHA: +12, WIS: +25, INT: +25, HP: +150, MANA: +150, SV DISEASE: +30, SV POISON: +30
Effect: Vengeance VII (+35 ATK), Preservation of Xegony (Decrease mana cost by 15%, Complete Healing and Percentage Heal excluded)
Earthen Bile (WAR PAL RNG SHD MNK BRD ROG BST)
AC: 30, STR: +20, DEX: +20, STA: +20, WIS: +15, INT: +15, HP: +150, MANA: +135, SV DISEASE: +25, SV POISON: +25
Effect: Vengeance IV (+20 ATK), Druzzil’s Distance (Increase spell range by 20%)
Earthspined Staff (WAR PAL SHD)
2H Blunt, ATK Delay: 35, DMG: 53, Dmg Bonus: 38, AC: 50, STR: +25, STA: +30, WIS: +18, INT: +18, AGI: +30, HP: +200, MANA: +200, SV DISEASE: +30, SV POISON: +30
Effect: Bite of Bertoxxulos (150 dmg proc)
Essence of Earth (quest item)
Leaf-Twined Guards (CLR PAL RNG SHD DRU SHM BST)
AC: 25, DEX: +25, STA: +20, CHA: +15, WIS: +20, HP: +135, MANA: +150, SV DISEASE: +20, SV MAGIC: +15, SV POISON: +20
Slot: Arms, Wrist. Effect: Flowing Thought IV (+4 mana per tick), Blaze of the Lightbringer (20% spell haste, detrimental only)
Ring of Flowing Stones (ALL)
STR: +25, STA: +25, CHA: +15, WIS: +20, INT: +20, HP: +150, MANA: +150, SV DISEASE: +25, SV POISON: +25
Effect: Regeneration (+5 HP per tick)
Sword of Primordial Power (WAR RNG BRD ROG)
1H Slashing, Atk Delay: 30, DMG: 29, Dmg Bonus: 13, AC: 20, STR: +22, DEX: +18, STA: +20, WIS: +15, HP: +155, MANA: +135, SV FIRE: +7, SV DISEASE: +20, SV COLD: +7, SV MAGIC: +7, SV POISON: +7
Slot: Primary, Secondary. Effect: Runic (+80 HP, absorb 10-100 damage proc)

