Plane of Innovation
Contents
Plane of Innovation
MANAETIC BEHEMOTH
First of all, at this point at least one person should have the flag from Xanamech Nezmirthafen, the mechanical dragon, in order to open the factory gate. Once inside, get the pre-flag from Giwin Mirakon by saying “I will test the machine”, he’s standing in the right corner of the first room (see number 1 in the map).
The raid force will make its way towards number 2, where buffs will be cast and all preparations will take place. A group of 5 clerics with a bard is the best choice; these will be in charge of healing the main tank while one cleric will heal the entire group. Extended range items are recommended, so the maximum amount of casters and healers stay as far from the AE’s as possible.
Four groups will be formed including a secondary tank (paladin or shadowknight), secondary healer (druid) and enchanter. These groups will take their places at the 4 corners around Behemoth’s spawn room for spider control (see map). Clockwork Devices are around level 50 and you need to keep killing them until Behemoth becomes targetable. Once he is targetable, the groups will stop attacking the spiders and start mezzing them. You CANNOT let any clockwork device reach the room after you engage in fight with Manaetic Behemoth. If a single Clockwork Device gets through your crowd control groups, it’s basically game over: they explode causing Gravity Flux and 4000 damage.
Manaetic Behemoth has several nasty tricks up his sleeve. He will cast only one of the follwing spells, but it’s a random choice, so buff up all your resistances:
- Biomelt IX (targeted AE, 900 dmg per tick, diseased based, 120 seconds recast time)
- Deathfog IV (point blank AE, 900 dmg per tick, poison based, 120 seconds recast time)
- Gas Leak (point blank AE, 900 dmg per tick, fire based, 120 seconds recast time)
- Lyquid Hydrokill (point blank AE, 900 dmg per tick, cold based, 120 seconds recast time)
On the other hand, always count with the following three:
- Gyrosonic Disruption (point blank AE, decre 600 dmg per tick, magic based, 60 seconds recast time)
- Wave of White Noise (unresistable AE silence, 45 seconds recast time)
- Mana Beam (single target, unresistable 2000 HP dmg, 30 seconds recast time)
Charge the room as soon as he is targetable, and corner him. A good idea is to cast an MGB Ethereal Elixir right before running in; it helps with the effects of the first AE. Casters and healers will try to stay away from AE range (mostly 100 range) while being in range of bard songs, and when in need of heals they should back off and ask for one. Due to the silence AE, clerics will have a hard time casting complete heals, so the choice goes for Supernal Light and Supernal Remedy if necessary. A cleric should be casting Supernal Elixir on the main tank occasionally, to help counteract the AE effects. The cleric in charge of healing the cleric group should cast Ethereal Elixir and Word of Replenishment (since it’s faster than Word of Redemption, thus has less chances of being interrupted by silence).
This fight should be quick. If you take too long, chances are you won’t kill him. Once he is dead, Giwin Mirakon will spawn outside the room (see number 2 on the map), hail him for your flag to Plane of Tactics.
Manaetic Behemoth’s known loot table is as follows:
Coil of Twisted Platinum Wire (CLR DRU SHM)
AC: 14, STR: +8, STA: +14, CHA: +5, WIS: +12, AGI: +6, HP: +85, MANA: +85, SV DISEASE: +15, SV POISON: +15
Head slot, Effect: Flowing Thought II (Increases mana regen by 2 per tick)
Glowing Steel Shim (ALL)
AC: 10, STA: +15, WIS: +10, INT: +10, HP: +100, MANA: +100, SV DISEASE: +15, SV POISON: +15
Finger slot, Effect: Anger of Druzzil (Increases instant and detrimental spells effectiveness up to 23%)
Innovators Hammer (WAR RNG DRU MNK BRD ROG BST)
STR: +10, DEX: +15, STA: +10, HP: +85, MANA: +85, SV MAGIC: +12, SV POISON: +12
1H Blunt, Delay: 19, DMG: 15, Effect: Flame Shock (decreases HP from 102 to 110)
Protective Dust Drape (CLR DRU SHM NEC WIZ MAG ENC)
AC: 15, DEX: +10, STA: +5, WIS: +12, INT: +12, AGI: +10, HP: +80, MANA: +100, SV DISEASE: +15, SV POISON: +15
Back slot, Effect: Enhancement Haste IV (Increase Spell Haste by 30%, beneficial spells only)
Self Contained Force Barrier (CLR DRU SHM NEC WIZ MAG ENC)
AC: 40, DEX: +15, STA: +12, WIS: +15, INT: +15, HP: +100, MANA: +100, SV COLD: +18, SV POISON: +18
Secondary slot, Effect: Mana Preservation IV (Decrease mana cost by 10%, Complete Healing and Percentage Heal excluded)

