Plane of Justice
Contents
Plane of Justice
There are six trials in this plane, but only one is needed for further progression into Plane of Storms and Plane of Valor. Which one, it is up to you.
You can find out which one of the Tribunal gives each trial by saying: “I am prepared”. Once you and your group are buffed and ready to do a trial, say: “I am ready to begin the (trial name goes here)”.
General tips for all trials:
- Cleric should go in with Divine Aura and Divine Barrier ready to use.
- Don’t sit down.
- Conserve mana during the first 2 waves.
- Use your horse if you have one.
- Kill the mobs before the next wave comes, or you’ll have to deal with both waves.
- Don’t let anything get to the prisoners.
TRIAL OF EXECUTION
A few seconds after you port in, an executioner spawns at the far end of the room and you must protect the prisoners at all costs from being executed. There will be 4 waves of mobs to kill, and you need to kill them as fast as you can, since the executioner will be moving towards the prisoners all along. Each wave will be faster than the previous one. Keep in mind that Prime Executioner Vathoch casts Armor Break (point blank AE, decreases AC by 270). When you’re finished, you will receive the Mark of Execution.
This is the easiest of all the trials, so if you have a hard time with it, don’t try to do the others until you’re higher level.
TRIAL OF FLAME
This trial teleports you to an open room with a pillar in the center. The type of mobs you need to fight will be fire elementals and imps. You can mez the elementals, but not the imps. Be prepared to deal with three different fire-based AE’s:
- Wave of Heat (point blank AE, 200 dmg per tick, 300 range, fire based)
- Fiery Death (point blank AE, 400 dmg, cancel magic, 300 range, fire based)
- Searing Heat (lowers Fire Resistance by 100 during aproximately 6 minutes)
Completing the trial successfully will give you the Mark of Flame.
TRIAL OF HANGING
There will be four waves of mobs consisting of two Spirits of Suffocation and two other mobs (razorbeasts or/and air elementals), but only one Spirit can be up at any given time. You can’t mez the razorbeasts, but you can mez the air elementals.
You need to keep killing the Spirits of Suffocation as soon as they spawn. Once you kill the last 2 Spirits in the fourth wave, Gallows Master Teion spawns. He melees for 700, rampages and he’s the last thing to kill to loot your Mark of Hanging.
TRIAL OF LASHING
You will be placed in a room with 3 exits: to the left and right there are stairs heading down to two little rooms, and behind you there are stairs going up. You will need to go through 4 waves of 4 mobs, plus 3 spirits which will spawn at the end of each staircase. You will need to kill these spirits for the untargetable Scourge to despawn, but only after the other 4 mobs have spawned. Once you complete the fourth wave, Lashman Azakal will spawn. Kill him to get the Mark of Lashing.
TRIAL OF STONING
Once you’re inside, run to the opposite side from the guard, since that’s where the mobs will be coming from.
Aside from the 4 mobs (earth elementals, rockmen and/or spectres) there will be 2 archers which are untargetable and hit for around 100. You can mez the spectres but not the rockmen (try root and blindness on them).
The final boss in this trial is Yurae Zahaleem, who casts Gravel Rain (point blank AE, 250dmg, decrease movement by 41% to 55%, increase curse counter by 72, 300 range, magic based) and drops the Mark of Stoning.
TRIAL OF TORTURE
You start at a T intersection and on the opposite side of where you start is a door to the center room, so go around to the left into the center room. Four mobs will spawn and two will come from each end of the hallway. Razorfiends can’t be mezzed, but the shades are all mezzable. On the last wave, keep one shade mezzed until everyone meds up fully and is ready for the final boss. Punisher Veshtaq can’t be snared or slowed, melees for about 700 and casts an annoying 100dmg and knockback AE every 9 seconds. Complete Healing is impossible, so use Supernal Light and Supernal Remedy in between AE casts. Once you kill him, loot the Mark of Torture.

THE SEVENTH HAMMER
If you want to get the chance to fight the Seventh Hammer, your raid force will need to do all the six trials and get all the respective marks. Once you have done this, place them in your inventory, and walk up to any of the Tribunal and say: “I seek knowledge”. You will then receive the Mark of Justice, which is actually a key.
You can get to the Seventh Hammer by clicking with the Mark of Justice on one of the blue portals.

