EverQuest The Planes of Power Guide

In Game Guides by Didi Cardoso

Halls of Honor

TIER THREE

Halls of Honor

Halls of Honor poses three challenges in order to gain access to the Temple of Marr.

Usually the time-consuming part of doing these trials is moving everyone safely from point to point. Move your “troops” to the desired location through an invis run, keeping behind a cleric, a rogue and a class that can cast invisibility to deal with occasional deaths and late-comers. Watch out for the white armor suits that see invis, con them before you move.

Halls_of_Honor

Alekson Garn – Save the Virgins

The point of this trial is to keep the crazed men away from the girls. You will need kiter teams on the first room and the two precedent rooms, and kill the crazy guys one by one. Once the last mob in a room dies, a “mini boss” will spawn: Advocent Joran in the first room, Halgoz Rellinic in the second room, and Freegan Haun in the third room.

All of these mini bosses rampage, flurry and quad for about 1100 so before pulling one, make sure the rest of the raid is ready.

 

Rhaliq Trell – Save the Villagers

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Trydan Fae – Rydda`Dar

Rydda’Dar’s melee is merciless: quads for 2000 dmg and rampages. His “magic tricks” consist of Crystal Roar (point blank AE, fear, decrease movement by 36% to 100%, decrease attack speed by 35%, decrease AC by 180, magic based) and Screeching Bellow (point blank AE, 3200dmg, 3 second stun, increase disease counter by 36, magic based).

A fast and solid Complete Heal rotation with about 8 clerics on the main tank is imperative, as well as a single cleric casting Supernal Elixir, plus backup healers for rampage. Enchanters will charm pets for damage output prior to the attempt. The trigger will be killed on the spot you want the dragon to spawn.

Rydda’Dar’s known loot table is as follows:

Elven Bow of Mysticism (RNG)

AC: 10, STR: +10, DEX: +10, WIS: +10, HP: +75, MANA: +50, SV FIRE: +5, SV COLD: +5, SV MAGIC: +5

Range Slot, Delay: 38, DMG: 40

Grandmasters Mace (MNK BST)

STR: +15, DEX: +10, WIS: +10, HP: +85, MANA: +55, SV FIRE: +5, SV MAGIC: +5

1H Blunt, Delay: 23, DMG: 19

Ivory Etched Aegis (WAR PAL RNG SHD BRD ROG)

AC: 38, DEX: +15, STA: +15, WIS: +5, INT: +5, HP: +100, MANA: +100, SV DISEASE: +8, SV MAGIC: +8, SV POISON: +8

Secondary Slot, Effect: Furious Bash III (Increase Bash hate by 30%)

Temple of Mithaniel Marr

Running through Halls of Honor with invisibility and Spirit of Wolf or a horse is the best way to get to the Temple. Sometimes invis will fail, so speed is the best bet to get there safely.

After zoning in do not move forward, and don’t click anything or you will zone back. Move to the left as soon as you zone in, and refresh your invis if needed. If your invis still lasts, run straight into the Temple, past the fountain. Everyone should gather in the back wall, where all preparations will take place.

 

LORD MITHANIEL MARR

MithanielMarrOnce all the Wrulons have been pulled (use some of them as pets), Lord Mithaniel Marr will be pulled to the corner of the guardian’s room (see fighting spot on the map).

His melee hits can go as high as 2000dmg and he procs a single target 3500 dmg with a 3 second stun and a 12 second recast time, so you will see your main tank’s health drop down really fast every so often. There can be no delays on Complete Heal rotation, and if the number of clerics is favorable, have one of them constantly keep Supernal Elixir on the main tank.

Lord Mithaniel Marr’s known loot table is as follows:

Blade of the Tempest

Bow of Contortion

Cloak of the Wrulons

Dart of Immobility

Gemstone Choker

Glyphed Rune Word

Signet of the Advisor

Spectral Parchment

Valiant Belt of Fallen Heroes