EverQuest The Planes of Power Guide

In Game Guides by Didi Cardoso

Drunder, Fortress of Zek - Plane of Tactics

Drunder, Fortress of Zek – Plane of Tactics

VALLON ZEK

Vallon Zek looks like a messy fight, but it’s not really that bad so don’t be scared by the splitting Vallons. You will need 5 tanks and at least one cleric assigned for each. You need to kill the fake ones first and leave the real one to last; otherwise you will have more splits. Your tanks will know if they’re on the real or fakes by the melee damage they do. The real one does the most damage and the best way to test it is to have the tanks sit down and check the maximum hit. Another good way to know is by what they’re casting.
vallonzekThese are the two irresistible spells that the real Vallon casts:

  • Vallon’s Precision: point blank AE, 75 range, 100dmg per tick, -60 AC, 40% aggro increase (can be cured with Radiant Cure ability)
  • Vallon’s Subversion: single-target proc, 60% aggro decrease

So just from these two spells you know it won’t be easy for a main tank to keep aggro on himself. Your tanks will need pre-made hotkeys to announce if they have a real or fake Vallon; the fakes will be pulled aside and killed one by one. The real one will be pulled to a corner near the platform and killed there. Repeat the process for the three rounds and you should have a clean fight.

Vallon’s known loot table is as follows:

Furious Hammer of Zek (CLR)
DEX: +20, STA: +15, WIS: +20, HP: +100, MANA: +100, SV FIRE: +13, SV DISEASE: +13, SV COLD: +13
1H Blunt, Delay: 20, DMG: 16, DMG Bonus: 13, Bane DMG: Undead +10, Effect: Hand of the Gods (75 to 150dmg)

Girdle of the Tactician (ALL)
AC: 12, STR: +15, DEX: +10, CHA: +5, WIS: +15, INT: +15, HP: +100, MANA: +100, SV MAGIC: +30
Effect: Floweing Thought III (Increase Mana regen by 3 per tick)

Obsidian Scimitar of War (WAR RNG BRD ROG)
STR: +15, DEX: +10, STA: +12, HP: +100, MANA: +100, SV FIRE: +8, SV DISEASE: +15, SV COLD: +8, SV MAGIC: +8
1H Slashing, Primary and Secondary slots, Delay: 19, DMG: 15, DMG Bonus: 13, Effect: Obsidian Shatter (30dmg, -6 AC)

Pendant of the Triumphant Victor (ALL)
AC: 15, DEX: +10, WIS: +10, INT: +10, HP: +100, MANA: +100, SV FIRE: +18, SV DISEASE: +18, SV COLD: +18, SV MAGIC: +18, SV POISON: +18
Effect: Mana Preservation IV (10% Mana preservation, beneficial spells only, Complete Healing excluded)

Resplendent War Maul (PAL)
STA: +12, WIS: +15, AGI: +18, HP: +120, MANA: +100, SV FIRE: +20, SV COLD: +20
2H Blunt, Delay: 37, DMG: 51, DMG Bonus: 39, Effect: Knight’s Blessing (180hp heal)