Plane of Torment
Contents
Plane of Torment
ACCESS TO SARYRN’S TOWER
To begin this quest, you need to attack Baraguj Szuul. Once you do this, you will be teleported into his stomach and will have to journey through his insides to find your way out. Watch out for falling damage when moving down; try to “hug” the wall of the pits. You will need to fight waves of mobs and progress inside of the monster until you reach the Unimaginable Horror.

The Unimaginable Horror has around 95,000 HP and hits for 600 tops. Once you kill it, you will be teleported outside the tower where Baraguj Szuul is, and right into two Kaniz Tormentors. Kill these, and then take down Baraguj. He drops a container called Mouths of Baraguj Szuul.
Now that you have the container, you can search this Plane for the Orbs to make the key: Orb of Anguish, Orb of Agony, Orb of Pain and Orb of Suffering. The Orbs drop from the Avatars by the same name. They all look like Baraguj, and can have placeholders.
Combine the Orbs in the Mouths of Baraguj Szuul to get the key to Saryrn’s chamber.
SARYRN
Saryrn AE rampages, so except for the main tank, everyone else should be at maximum melee range.
She will be pulled and placed in corner A (never near the window since she might fall through it and bug the event) while clerics will protect themselves in corner B (see map for positioning).
Every now and again (more or less every 10% of Saryrn’s HP), a set of three ravens will spawn in the middle of the room (number 1 on the map). You can kill them right away or charm them and use them against Saryrn. Your raid force will alternate between Saryrn and the adds, as these spawn.
Sorrowsong becomes targetable at 25% of Saryrn’s HP. At this point, everyone should concentrate on taking Sorrowsong down, while the main tank stays on Saryrn. He casts an AE silence, so he should be kited away from the clerics and killed as fast as possible. The last set of ravens before her health reaches 25% can be charmed and used against Sorrowsong.
As an alternative, you can stick Sorrowsong in corner 2; clerics will then be protected from Silence by the wall.
Saryrn’s known loot table is as follows:
Cape Embroidered with Runes (ALL)
AC: 15, DEX: +12, STA: +5, WIS: +15, INT: +15, HP: +100, MANA: +100, SV DISEASE: +12, SV MAGIC: +12
Effect: Flowing Thought III (Increase Mana regen by 3 per tick)
Greatstaff of Misery (PAL SHD)
AC: 25, DEX: +8, STA: +12, WIS: +13, INT: +13, HP: +100, MANA: +125, SV MAGIC: +20
2H Piercing, Delay: 35, DMG: 46, DMG Bonus: 38, Effect: Wrath of Fire (Decrease Hitpoints by 22 at Lvl 1 to 150 at Lvl 65)
Greater Poleaxe of Sorrow (WAR PAL RNG SHD)
2H Slashing, ATK Delay: 24, DMG: 35, STR: +15, WIS: +8, INT: +8, HP: +100, MANA: +100, SV FIRE: +8, SV DISEASE: +8, SV COLD: +8, SV MAGIC: +8, SV POISON: +8
Orb of Infinite Terror (MAG)
AC: 37, DEX: +15, STA: +10, INT: +15, HP: +100, MANA: +100, SV DISEASE: +12, SV COLD: +12, SV POISON: +12
Secondary Slot, Effect: Burnout V (Increase AC by 23, STR by 80, Atk by 40 and Attack Speed by 85% at Lvl 62)
Twin-blade of Sorrow (WAR RNG BRD ROG)
DEX: +10, STA: +15, WIS: +8, INT: +8, HP: +100, MANA: +75, SV FIRE: +8, SV DISEASE: +8, SV COLD: +8, SV POISON: +8
1H Slashing, Delay: 19, DMG: 15, DMG Bonus: 12, Magic DMG: 1, Effect: Flamesong (Decrease HP by 75)
Unadorned Cloak of Battle (WAR PAL RNG SHD MNK BRD ROG BST)
AC: 18, DEX: +15, WIS: +12, INT: +12, HP: +85, MANA: +85, SV FIRE: +7, SV DISEASE: +7, SV COLD: +7, SV MAGIC: +7, SV POISON: +7
Effect: Vengeance II (Increase ATK by 10)
Plane of Valor
AERIN`DAR
In order to gain access to the lair, at least one person should have done the key quest and obtained A Crystalline Globe. The quest is given by Sergeant Johson Popoah in Plane of Valor, and the three parts you need for the key drop from skeletons, frogs and the Luminii Crawlers.
Preparation should be done in the area inside the secret door, where the teleport down is.
There should be a cleric only group with a bard (one cleric in charge of healing the others) and another bard in the main tank’s group for resists purposes.
Your magic resist should be above 300, and if you have a Beastlord handy, be sure to cast Savagery on your main tank. It boosts resistances by 50, stamina by 25, attack by 100 and reduces stamina loss by 10.
This dragon quads for a maximum of 1400, and here’s what he casts:
- Glass Roar (200 range point blank AE, 700 dmg, 500 dmg per tick and Fear, magic based)
- Glass Shards (single target 3000 dmg, decrease attack speed by 45%, increase disease counter by 16, magic based)
- Shards of Glass (single target 375 dmg, magic based).
The most difficult part of this fight is dealing with the several Mindless Minions, which should be kited around while fighting Aerin`Dar. They awake by pairs every 10% of Aerin`Dar’s HP that goes down and they should be kited far enough so that there’s no low HP agro from players being hit by the AE.
When groups are formed and buffs are casted, port down and stay near the back wall. I recommend pulling with a ranger using Weapon Shield and casting a Supernal Elixir on the ranger just before the pull. On the call of incoming, debuffers will do their job and an MGB Ethereal Elixir can be casted as soon as Aerin`Dar reaches the fighting spot (see number 1 on the map). The main tank will be able to get agro while Weapon Shield lasts, since the ranger will parry all attacks.
The best positioning for everyone is right under the dragon, so clerics won’t have the main tank out of range and everyone can be within bard song range. It also helps if someone gets low HP aggro since it avoids the ping-pong situation of chasing mobs all over. MGB Elixirs are a good idea during the fight as long as the clerics who do it cast Divine Aura right after, since it generates a great amount of hate.
Once Aerin`Dar is dead, the kiters should bring the Mindless Minions to the fighting spot by pairs (assuming you didn’t loose too many people to the dragon).
Aerin`Dar’s known loot table is as follows:
Double-edged Greatsword of Visions (PAL)
AC: 40, STA: +10, WIS: +15, AGI: +15, HP: +85, MANA: +85, SV COLD: +15, SV MAGIC: +15
2H Slashing, Delay: 50, DMG: 43, DMG Bonus: 39, Effect: Ethereal Strike (Decrease HP by 75, Stun, decrease Hate by 200 points)
Honorable Longsword (WAR RNG BRD ROG)
DEX: +10, STA: +12, WIS: +12, HP: +50, MANA: +75, SV DISEASE: +11, SV POISON: +11
1H Slashing, Delay: 22, DMG: 30
Honorary Amulet (ALL)
AC: 20, STA: +10, WIS: +12, INT: +12, AGI: +15, HP: +75, MANA: +75, SV MAGIC: +25
Neck Slot, Effect: Improved Damage IV (Increase instant and detrimental spells damage by 20%)
Ring of Nobility (WAR PAL RNG SHD MNK BRD ROG BST)
AC: 15, STR: +15, STA: +10, WIS: +10, INT: +10, HP: +65, MANA: +65, SV MAGIC: +5
Effect: Vengeance I (Increase Attack by 5)
Shoulderpads of the Visionary (NEC WIZ MAG ENC)
AC: 9, DEX: +12, STA: +8, CHA: +10, INT: +10, HP: +60, MANA: +90, SV FIRE: +10, SV COLD: +5, SV MAGIC: +5
Valorious Quarterstaff (WAR RNG DRU MNK BRD ROG BST)
STR: +12 WIS: +12 AGI: +10 HP: +75 MANA: +50 SV FIRE: +11 SV MAGIC: +11
1H Blunt, Delay: 20, DMG: 14, DMG Bonus: 12, Magic DMG: 1, Effect: Ethereal Strike (Decrease HP by 75, Stun, decrease Hate by 200 points)
Wrath of Mithaniel (MNK BST)
AC: STR: +5 DEX: +12 STA: +8 WIS: +15 HP: +85 MANA: +85 SV FIRE: +10 SV DISEASE: +20
2H Blunt, Delay: 25, DMG: 36, DMG Bonus: 33

